Click on the various character types below to see a full list of each with their abilities. Each also has a link out to the official Wiki for full character breakdown, quirks, and tips.



Townsfolk

Acrobat

Acrobat

"Each night*, choose a player: if they are or become drunk or poisoned tonight, you die."
Alchemist

Alchemist

"You have a Minion ability. When using this, the Storyteller may prompt you to choose differently."
Alsaahir

Alsaahir

"Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins."
Amnesiac

Amnesiac

"You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are."
Artist

Artist

"Once per game, during the day, privately ask the Storyteller any yes/no question."
Atheist

Atheist

"The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]"
Balloonist

Balloonist

"Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]"
Banshee

Banshee

"If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination."
Bounty Hunter

Bounty Hunter

"You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]"
Cannibal

Cannibal

"You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution."
Chambermaid

Chambermaid

"Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
Chef

Chef

"You start knowing how many pairs of evil players there are."
Choirboy

Choirboy

"If the Demon kills the King, you learn which player is the Demon. [+the King]"
Clockmaker

Clockmaker

"You start knowing how many steps from the Demon to its nearest Minion."
Courtier

Courtier

"Once per game, at night, choose a character: they are drunk for 3 nights & 3 days."
Cult Leader

Cult Leader

"Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins."
Dreamer

Dreamer

"Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct."
Empath

Empath

"Each night, you learn how many of your 2 alive neighbors are evil."
Engineer

Engineer

"Once per game, at night, choose which Minions or which Demon is in play."
Exorcist

Exorcist

"Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight."
Farmer

Farmer

"When you die at night, an alive good player becomes a Farmer."
Fisherman

Fisherman

"Once per game, during the day, visit the Storyteller for some advice to help your team win."
Flowergirl

Flowergirl

"Each night*, you learn if a Demon voted today."
Fool

Fool

"The 1st time you die, you don't."
Fortune Teller

Fortune Teller

"Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you."
Gambler

Gambler

"Each night*, choose a player & guess their character: if you guess wrong, you die."
General

General

"Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither."
Gossip

Gossip

"Each day, you may make a public statement. Tonight, if it was true, a player dies."
Grandmother

Grandmother

"You start knowing a good player & their character. If the Demon kills them, you die too."
High Priestess

High Priestess

"Each night, learn which player the Storyteller believes you should talk to most."
Huntsman

Huntsman

"Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]"
Innkeeper

Innkeeper

"Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk."
Investigator

Investigator

"You start knowing that 1 of 2 players is a particular Minion."
Juggler

Juggler

"On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct."
King

King

"Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King."
Knight

Knight

"You start knowing 2 players that are not the Demon."
Librarian

Librarian

"You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)"
Lycanthrope

Lycanthrope

"Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil."
Magician

Magician

"The Demon thinks you are a Minion. Minions think you are a Demon."
Mathematician

Mathematician

"Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability."
Mayor

Mayor

"If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."
Minstrel

Minstrel

"When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow"
Monk

Monk

"Each night*, choose a player (not yourself): they are safe from the Demon tonight."
Nightwatchman

Nightwatchman

"Once per game, at night, choose a player: they learn you are the Nightwatchman."
Noble

Noble

"You start knowing 3 players, 1 and only 1 of which is evil."
Oracle

Oracle

"Each night*, you learn how many dead players are evil."
Pacifist

Pacifist

"Executed good players might not die."
Philosopher

Philosopher

"Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk."
Pixie

Pixie

"You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die."
Poppy Grower

Poppy Grower

"Minions & Demons do not know each other. If you die, they learn who each other are that night."
Preacher

Preacher

"Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability."
Princess

Princess

"On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight."
Professor

Professor

"Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected."
Ravenkeeper

Ravenkeeper

"If you die at night, you are woken to choose a player: you learn their character."
Sage

Sage

"If the Demon kills you, you learn that it is 1 of 2 players."
Sailor

Sailor

"Each night, choose an alive player: either you or they are drunk until dusk. You can't die."
Savant

Savant

"Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false."
Seamstress

Seamstress

"Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
Shugenja

Shugenja

"You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary."
Slayer

Slayer

"Once per game, during the day, publicly choose a player: if they are the Demon, they die."
Snake Charmer

Snake Charmer

"Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned."
Soldier

Soldier

"You are safe from the Demon."
Steward

Steward

"You start knowing 1 good player."
Tea Lady

Tea Lady

"If both your alive neighbors are good, they can't die."
Town Crier

Town Crier

"Each night*, you learn if a Minion nominated today"
Undertaker

Undertaker

"Each night*, you learn which character died by execution today."
Village Idiot

Village Idiot

"Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]"
Virgin

Virgin

"The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
Washerwoman

Washerwoman

"You start knowing that 1 of 2 players is a particular Townsfolk."

Outsiders

Barber

Barber

"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."
Butler

Butler

"Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
Damsel

Damsel

"All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses."
Drunk

Drunk

"You do not know you are the Drunk. You think you are a Townsfolk character, but you are not."
Golem

Golem

"You may only nominate once per game. When you do, if the nominee is not the Demon, they die."
Goon

Goon

"Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment."
Hatter

Hatter

"If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be."
Heretic

Heretic

"Whoever wins, loses & whoever loses, wins, even if you are dead."
Hermit

Hermit

"You have all Outsider abilities. [-0 or -1 Outsider]"
Klutz

Klutz

"When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses."
Lunatic

Lunatic

"You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night."
Moonchild

Moonchild

"When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die."
Mutant

Mutant

"If you are "mad" about being an Outsider, you might be executed."
Ogre

Ogre

"On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned."
Plague Doctor

Plague Doctor

"When you die, the Storyteller gains a Minion ability."
Politician

Politician

"If you were the player most responsible for your team losing, you change alignment & win, even if dead."
Puzzlemaster

Puzzlemaster

"1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info."
Recluse

Recluse

"You might register as evil & as a Minion or Demon, even if dead."
Saint

Saint

"If you die by execution, your team loses."
Snitch

Snitch

"Each Minion gets 3 bluffs."
Sweetheart

Sweetheart

"When you die, 1 player is drunk from now on."
Tinker

Tinker

"You might die at any time."
Zealot

Zealot

"If there are 5 or more players alive, you must vote for every nomination."

Minions

Assassin

Assassin

"Once per game, at night*, choose a player: they die, even if for some reason they could not."
Baron

Baron

"There are extra Outsiders in play. [+2 Outsiders]"
Boffin

Boffin

"The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which."
Boomdandy

Boomdandy

"If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies."
Cerenovus

Cerenovus

"Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed."
Devil's Advocate

Devil's Advocate

"Each night, choose a living player (different to last night): if executed tomorrow, they don't die."
Evil Twin

Evil Twin

"You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live."
Fearmonger

Fearmonger

"Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player."
Goblin

Goblin

"If you publicly claim to be the Goblin when nominated & are executed that day, your team wins."
Godfather

Godfather

"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
Harpy

Harpy

"Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die."
Marionette

Marionette

"You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]"
Mastermind

Mastermind

"If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses."
Mezepheles

Mezepheles

"You start knowing a secret word. The 1st good player to say this word becomes evil that night."
Organ Grinder

Organ Grinder

"All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk."
Pit-Hag

Pit-Hag

"Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary."
Poisoner

Poisoner

"Each night, choose a player: they are poisoned tonight and tomorrow day."
Psychopath

Psychopath

"Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo."
Scarlet Woman

Scarlet Woman

"If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)"
Spy

Spy

"Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead."
Summoner

Summoner

"You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]"
Vizier

Vizier

"All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately."
Widow

Widow

"On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play."
Witch

Witch

"Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."
Wizard

Wizard

"Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature."
Wraith

Wraith

"You may choose to open your eyes at night. You wake when other evil players do."
Xaan

Xaan

"On night X, all Townsfolk are poisoned until dusk. [X Outsiders]"

Demons

Al-Hadikhia

Al-Hadikhia

"Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die."
Fang Gu

Fang Gu

"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"
Imp

Imp

"Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp."
Kazali

Kazali

"Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]"
Legion

Legion

"Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]"
Leviathan

Leviathan

"If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins."
Lil' Monsta

Lil' Monsta

"Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]"
Lleech

Lleech

"Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead."
Lord of Typhon

Lord of Typhon

"Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]"
No Dashii

No Dashii

"Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned."
Ojo

Ojo

"Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies."
Po

Po

"Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight."
Pukka

Pukka

"Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy."
Riot

Riot

"On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen."
Shabaloth

Shabaloth

"Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."
Vigormortis

Vigormortis

"Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]"
Vortox

Vortox

"Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins."
Yaggababble

Yaggababble

"You start knowing a secret phrase. For each time you said it publicly today, a player might die."
Zombuul

Zombuul

"Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead."

Travellers

Apprentice

Apprentice

"On your 1st night, you gain a Townsfolk ability (if good) or a Minion ability (if evil)."
Barista

Barista

"Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which."
Beggar

Beggar

"You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy."
Bishop

Bishop

"Only the Storyteller can nominate. At least 1 opposing player must be nominated each day."
Bone Collector

Bone Collector

"Once per game, at night*, choose a dead player: they regain their ability until dusk."
Bureaucrat

Bureaucrat

"Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."
Butcher

Butcher

"Each day, after the 1st execution, you may nominate again."
Cacklejack

Cacklejack

"Each day, choose a player: a different player changes character tonight."
Deviant

Deviant

"If you were funny today, you cannot die by exile."
Gangster

Gangster

"Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees."
Gnome

Gnome

"All players start knowing a player of your alignment. You may choose to kill anyone who nominates them."
Gunslinger

Gunslinger

"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
Harlot

Harlot

"Each night*, choose a living player: if they agree, you learn their character, but you both might die."
Judge

Judge

"Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
Matron

Matron

"Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private."
Scapegoat

Scapegoat

"If a player of your alignment is executed, you might be executed instead."
Thief

Thief

"Each night, choose a player (not yourself): their vote counts negatively tomorrow."
Voudon

Voudon

"Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required."