Click on the various character types below to see a full list of each with their abilities. Each also has a link out to the official Wiki for full character breakdown, quirks, and tips.
You can read more about each character on the official Blood on the Clocktower wiki here.
Townsfolk ▼
Acrobat"Each night*, choose a player: if they are or become drunk or poisoned tonight, you die." | |
Alchemist"You have a Minion ability. When using this, the Storyteller may prompt you to choose differently." | |
Alsaahir"Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins." | |
Amnesiac"You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are." | |
Artist"Once per game, during the day, privately ask the Storyteller any yes/no question." | |
Atheist"The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]" | |
Balloonist"Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]" | |
Banshee"If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination." | |
Bounty Hunter"You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]" | |
Cannibal"You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution." | |
Chambermaid"Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability." | |
Chef"You start knowing how many pairs of evil players there are." | |
Choirboy"If the Demon kills the King, you learn which player is the Demon. [+the King]" | |
Clockmaker"You start knowing how many steps from the Demon to its nearest Minion." | |
Courtier"Once per game, at night, choose a character: they are drunk for 3 nights & 3 days." | |
Cult Leader"Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins." | |
Dreamer"Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct." | |
Empath"Each night, you learn how many of your 2 alive neighbors are evil." | |
Engineer"Once per game, at night, choose which Minions or which Demon is in play." | |
Exorcist"Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight." | |
Farmer"When you die at night, an alive good player becomes a Farmer." | |
Fisherman"Once per game, during the day, visit the Storyteller for some advice to help your team win." | |
Flowergirl"Each night*, you learn if a Demon voted today." | |
Fool"The 1st time you die, you don't." | |
Fortune Teller"Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you." | |
Gambler"Each night*, choose a player & guess their character: if you guess wrong, you die." | |
General"Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither." | |
Gossip"Each day, you may make a public statement. Tonight, if it was true, a player dies." | |
Grandmother"You start knowing a good player & their character. If the Demon kills them, you die too." | |
High Priestess"Each night, learn which player the Storyteller believes you should talk to most." | |
Huntsman"Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]" | |
Innkeeper"Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk." | |
Investigator"You start knowing that 1 of 2 players is a particular Minion." | |
Juggler"On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct." | |
King"Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King." | |
Knight"You start knowing 2 players that are not the Demon." | |
Librarian"You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)" | |
Lycanthrope"Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil." | |
Magician"The Demon thinks you are a Minion. Minions think you are a Demon." | |
Mathematician"Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability." | |
Mayor"If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead." | |
Minstrel"When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow" | |
Monk"Each night*, choose a player (not yourself): they are safe from the Demon tonight." | |
Nightwatchman"Once per game, at night, choose a player: they learn you are the Nightwatchman." | |
Noble"You start knowing 3 players, 1 and only 1 of which is evil." | |
Oracle"Each night*, you learn how many dead players are evil." | |
Pacifist"Executed good players might not die." | |
Philosopher"Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk." | |
Pixie"You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die." | |
Poppy Grower"Minions & Demons do not know each other. If you die, they learn who each other are that night." | |
Preacher"Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability." | |
Princess"On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight." | |
Professor"Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected." | |
Ravenkeeper"If you die at night, you are woken to choose a player: you learn their character." | |
Sage"If the Demon kills you, you learn that it is 1 of 2 players." | |
Sailor"Each night, choose an alive player: either you or they are drunk until dusk. You can't die." | |
Savant"Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false." | |
Seamstress"Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment." | |
Shugenja"You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary." | |
Slayer"Once per game, during the day, publicly choose a player: if they are the Demon, they die." | |
Snake Charmer"Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned." | |
Soldier"You are safe from the Demon." | |
Steward"You start knowing 1 good player." | |
Tea Lady"If both your alive neighbors are good, they can't die." | |
Town Crier"Each night*, you learn if a Minion nominated today" | |
Undertaker"Each night*, you learn which character died by execution today." | |
Village Idiot"Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]" | |
Virgin"The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately." | |
Washerwoman"You start knowing that 1 of 2 players is a particular Townsfolk." |
Outsiders ▼
Barber"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters." | |
Butler"Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too." | |
Damsel"All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses." | |
Drunk"You do not know you are the Drunk. You think you are a Townsfolk character, but you are not." | |
Golem"You may only nominate once per game. When you do, if the nominee is not the Demon, they die." | |
Goon"Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment." | |
Hatter"If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be." | |
Heretic"Whoever wins, loses & whoever loses, wins, even if you are dead." | |
Hermit"You have all Outsider abilities. [-0 or -1 Outsider]" | |
Klutz"When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses." | |
Lunatic"You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night." | |
Moonchild"When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die." | |
Mutant"If you are "mad" about being an Outsider, you might be executed." | |
Ogre"On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned." | |
Plague Doctor"When you die, the Storyteller gains a Minion ability." | |
Politician"If you were the player most responsible for your team losing, you change alignment & win, even if dead." | |
Puzzlemaster"1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info." | |
Recluse"You might register as evil & as a Minion or Demon, even if dead." | |
Saint"If you die by execution, your team loses." | |
Snitch"Each Minion gets 3 bluffs." | |
Sweetheart"When you die, 1 player is drunk from now on." | |
Tinker"You might die at any time." | |
Zealot"If there are 5 or more players alive, you must vote for every nomination." |
Minions ▼
Assassin"Once per game, at night*, choose a player: they die, even if for some reason they could not." | |
Baron"There are extra Outsiders in play. [+2 Outsiders]" | |
Boffin"The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which." | |
Boomdandy"If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies." | |
Cerenovus"Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed." | |
Devil's Advocate"Each night, choose a living player (different to last night): if executed tomorrow, they don't die." | |
Evil Twin"You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live." | |
Fearmonger"Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player." | |
Goblin"If you publicly claim to be the Goblin when nominated & are executed that day, your team wins." | |
Godfather"You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]" | |
Harpy"Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die." | |
Marionette"You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]" | |
Mastermind"If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses." | |
Mezepheles"You start knowing a secret word. The 1st good player to say this word becomes evil that night." | |
Organ Grinder"All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk." | |
Pit-Hag"Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary." | |
Poisoner"Each night, choose a player: they are poisoned tonight and tomorrow day." | |
Psychopath"Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo." | |
Scarlet Woman"If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)" | |
Spy"Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead." | |
Summoner"You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]" | |
Vizier"All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately." | |
Widow"On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play." | |
Witch"Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability." | |
Wizard"Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature." | |
Wraith"You may choose to open your eyes at night. You wake when other evil players do." | |
Xaan"On night X, all Townsfolk are poisoned until dusk. [X Outsiders]" |
Demons ▼
Al-Hadikhia"Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die." | |
Fang Gu"Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]" | |
Imp"Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp." | |
Kazali"Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]" | |
Legion"Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]" | |
Leviathan"If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins." | |
Lil' Monsta"Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]" | |
Lleech"Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead." | |
Lord of Typhon"Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]" | |
No Dashii"Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned." | |
Ojo"Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies." | |
Po"Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight." | |
Pukka"Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy." | |
Riot"On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen." | |
Shabaloth"Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated." | |
Vigormortis"Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]" | |
Vortox"Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins." | |
Yaggababble"You start knowing a secret phrase. For each time you said it publicly today, a player might die." | |
Zombuul"Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead." |
Travellers ▼
Apprentice"On your 1st night, you gain a Townsfolk ability (if good) or a Minion ability (if evil)." | |
Barista"Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which." | |
Beggar"You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy." | |
Bishop"Only the Storyteller can nominate. At least 1 opposing player must be nominated each day." | |
Bone Collector"Once per game, at night*, choose a dead player: they regain their ability until dusk." | |
Bureaucrat"Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow." | |
Butcher"Each day, after the 1st execution, you may nominate again." | |
Cacklejack"Each day, choose a player: a different player changes character tonight." | |
Deviant"If you were funny today, you cannot die by exile." | |
Gangster"Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees." | |
Gnome"All players start knowing a player of your alignment. You may choose to kill anyone who nominates them." | |
Gunslinger"Each day, after the 1st vote has been tallied, you may choose a player that voted: they die." | |
Harlot"Each night*, choose a living player: if they agree, you learn their character, but you both might die." | |
Judge"Once per game, if another player nominated, you may choose to force the current execution to pass or fail." | |
Matron"Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private." | |
Scapegoat"If a player of your alignment is executed, you might be executed instead." | |
Thief"Each night, choose a player (not yourself): their vote counts negatively tomorrow." | |
Voudon"Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required." |